Category Archives: Jump&Run
Does the Title sounds familiar to you?
No, it is not a movie quote, it is actually from the great game Impossible Mission which appeared on your screen in 1984 and originally first was released on the Commodore 64 and later for the most famous other Homecomputers of that time like Amstrad CPC, Sinclair ZX, Apple II and much more.
the story of the game, is that the evil Dr. Elvin Atombender hides somewhere in a Bunker of a Secret Base where our Hero (we play a secret Agent) needs access to.
to gain access we have collect punch cards which can be hidden everywhere (like between Desks, Printers, PCs, Lamps etc).
4 right Cards are “one” Letter of the Main Password. Using a Telephone in the Game lets you know if you have already a collection of cards right or not..to make the game more difficult there are robots which either follow you or just go their routine (depending on their programming).
One Hint: turn the punch cards sometimes, if you see they look together like a geometric pattern, you are on the right way
if you dont manage to solve the game within 6 Hours realtime, you dont make it.
Oh yes..the famous line “Stay a While..Stay forever” greets you at Starting the Game and was at this time one of the cleanest synthesized Voices on the Commodore 64 ever played, not to forget the animation of our Hero was for that time also very smooth and realistic.
this great retro remake of this game was done by the hungarian Coder Krisztián Tóth.
1984 he was born..JACK..the Superhero..
You might know him as well under his nickname Bomb Jack.
In that platform game made by Tekhan, our Hero glides and jumps around the Screen to collect 24 Bombs at famous locations like Castle Neuschwanstein, The Sphinx in Egypt and many more attractive locations around the globe.
while he collects the bombs he has to watch out for enemies who appear as birds, mummies, orbs and so on.
additional bonus items in form of letters can be grabbed as well, these are: (E) Extra Life, Score Multiplay x 5 (B) , Extra Game (S) and finally (P) for turning all monsters into coins.
I played in the late 80s the Commodore 64 Version, which really couldnt convince me and was low-rated in computer magazines, not cause of the low graphics compared to the arcade version but more cause of the lack of gameplay.
however, i found this really well done retro remake of Bomb Jack, which gives you fun for a short time for breaks between work or whatever you do important.
Q*bert is an arcade video game developed and published by Gottlieb in 1982. It is a platform game that features two-dimensional (2D) graphics.
The object is to change the color of every cube in a pyramid by making the on-screen character jump on top of the cube while avoiding obstacles and enemies.
The game was conceived by Warren Davis and Jeff Lee. Lee designed the titular character based on childhood influences and gave Q*bert a large nose that shoots projectiles.
His original idea involved traversing a pyramid to shoot enemies, but Davis removed the shooting game mechanic to simplify gameplay. Q*bert was developed under the project name Cubes, but was briefly named Snots And Boogers and @!#?@! during development.
Guest Author of this Post: Yar Telling
is a lil creature who started in the early 80s. to collect a certain amount of diamonds which were needed, to open an exit so he could pass on to the next level. On his way he had to avoid boulders destroying him while he digged under them for diamonds and many more encounters..
by now every reader who is into nostalgic gaming, knows of which classic i talk of..it´s…
originally coded by Peter Liepa and Chris Gray on an Atari 800, it was ported for many other homecomputers like the C64, Amiga and even later for PC.
many Sequels followed including a Construction Kit where players could design their own levels.
anyhow, i found a very good adaption of the first part of Boulder Dash by a great coder called Jake Gordon, who used HTML5 / Java Techniques to make it work in browser.
The Levels look very accurate to the original, the gameplay is the same, no fancy things..just straight like an 1:1 conversion and it has all 20 Levels of the first Part.
still not complete (e.g. sound is missing) but it shows you what can be done in HTML5.
so off you go Rockford..
This time i want to introduce a game made after a novel written in 1925 by Francis Scott Fitzgerald.
The Novel pulls us to the Year 1920, where a young millioniare and businessman,
called Jay Gatsby regulary does dance parties at his House in Long Island
for the New Yorker Society.
All what Jay wants is though the Love of his Life back, called Daisy.
Though while Jay fought in First World War in France, Daisy married Tom Buchanan, another Millionaire and Ex – Football Player..
The Story is being told in the perspective of Nick Carraway (a Cousin of Daisy) who moves into the House of Gatsby..and so is the Gameplay of The Great Gatsby.
In our first Mission, Nick has to find Gatsby in the Garden behind the House, on our way we can collect coins and need to make sure not to bump into a waiter or being hit by a bottle of of one of the drunken party guests.
The Graphics are very neatly drawn and the Music fits well to the atmosphere of the game.
Originally the Game was developed for NES and was called “Doki Doki Toshokan: Gatsby no Monogatari” and the Cartdridge was bought at a Yard Sale for 50 Cent by one of the guys who did the remake.
They still search for more Info on this rare Game, so feel free not only to play it but
also send them infos about it.
Thanks again to Yar Telling, friend of mine and resident in Second Life
who poked me to do a post about it
in 1985 Palace Software came out with a game called Cauldron for homecomputers like the C64, Spectrum and CPC.
the main character was a witch on a broom who had to collect magical items and bring them home to brew a mighty potion together, to destroy an evil Pumpkin and finish the game by doing that.
But..he is back..and seeks for revenge.
one year later, Palace brought out the game: Cauldron 2 – The Pumpkin strikes back
the game starts at a random spot where we have to navigate our always bouncing Pumpkin,
collect items in a given order and in the end to destroy the witch in her own castle.
This very good flash adaption of that game convinced the gamer´s heart as it is really close to the original. not to forget, a good game for coming halloween
i know this title of this post sounds a bit weird but so are the characters looking,
in our today retro game called Dig Dug.
an arcade game released and published 1982 by the company Namco and later brought to the homecomputer market.
So what is the goal of the game?
Dig Dug, our pixel hero, has to destroy monsters in underground by either inflating them til they pop or let drop rocks on them.
there are two kinds of enemies in the game, one of them are called, Pookas which look “yes really”, like tomatoes with yellow goggles on and the other are called Fygars, dragons which can breathe fire at our hero.
Dig Dug can be killed by two happenings, either he gets burned by the dragon, one of the tomatoes catch him..erhm.i meant..Fygars..or a rock drops on his head.
good for our hero is, he can pass through the monsters, while they are deflating..
the level numbers are shown as flowers at top of underground and the level is completed, when the last monsters flees (yes, alone they are scared or our hero manages it to kill it.
So far for the gameplay..so now play for yourself..the old retro hit called Dig Dug.
in my earlier posts, i mentioned the game Another World, where the animation of the characters were made with retroscope techniques. the same technique was used for famous retro games like Karateka.
but the game i want to talk about in this post, is called Prince of Persia.
released 1989 by the company Brøderbund , Prince of Persia became quite a success cause of the realistic animations made by the creator Jordan Melcher, who, was i mentioned, already had huge success with his earlier game at this time, called Karateka which was based on retroscope techniques as well.
the gameplay itself, was pretty straight. our hero has to escape his cell, to rescue (yes, i know..once again..) a princess..during his escape he has to avoid skeletons, different traps and much more, while his only weapon is a sword to defend hisself..and he has only one hour time..
So come and play the Flash-Remake of this great classic game done by UbiSoft
There comes a time when your Sink is all a mess and water does not go down the drain anymore..in that case..3 things could come to your mind..
1. I fix it myself, i know i can do it..after all its not the first time
2. Maybe i could call Tim Taylor the Guy of Home Improvement..
3. I wish Mario would be here..he would fix it..
I would say..Choice 3 would be the better one..i mean..a guy who is able to rescue a princess, should be able to fix your sink, won´t he?
and thats what you have to do in the Retro Remake called Super Mario Flash.
you can choose between Luigi or Mario and as mentioned, your goal is to rescue the Princess, from the Evil Bowser.
The Remake is not that accurate, since some elements are taken from other Mario Games,
but the fact that it has a Level Editor, adds a lot of fun to it, so others can play your creations.
they are back, the cutest Dragons in Town..Bob and Bub.
aam not really sure if they are brothers or just good friends,
but they have in common that they shoot their enemies with Bubbles,
catch all the fruit after and then head to the next level.
Not to forget the Bonus Items which let you skip levels and so on.
Know what game i speak of?
Yes, its the classic game released 1986 by Taiko, called Bubble Bobble.
Played it first time on my C64 and could not stop, even the fact
the Background Music, was repeating all over and drove me nuts,
the gameplay itself made it even again.