Tag Archives: c64
Does the Title sounds familiar to you?
No, it is not a movie quote, it is actually from the great game Impossible Mission which appeared on your screen in 1984 and originally first was released on the Commodore 64 and later for the most famous other Homecomputers of that time like Amstrad CPC, Sinclair ZX, Apple II and much more.
the story of the game, is that the evil Dr. Elvin Atombender hides somewhere in a Bunker of a Secret Base where our Hero (we play a secret Agent) needs access to.
to gain access we have collect punch cards which can be hidden everywhere (like between Desks, Printers, PCs, Lamps etc).
4 right Cards are “one” Letter of the Main Password. Using a Telephone in the Game lets you know if you have already a collection of cards right or not..to make the game more difficult there are robots which either follow you or just go their routine (depending on their programming).
One Hint: turn the punch cards sometimes, if you see they look together like a geometric pattern, you are on the right way
if you dont manage to solve the game within 6 Hours realtime, you dont make it.
Oh yes..the famous line “Stay a While..Stay forever” greets you at Starting the Game and was at this time one of the cleanest synthesized Voices on the Commodore 64 ever played, not to forget the animation of our Hero was for that time also very smooth and realistic.
this great retro remake of this game was done by the hungarian Coder Krisztián Tóth.
Wizard of Wor is originally an arcade game released 1981 by the company Bally Midway (Midway Home Entertainment).
The same year it was ported for the Commodore 64 and joined the line of one of the most addicting computer action games for two players.
Each player has a Hero called Worrior who has the abililities to walk through a maze-styled dungeon and be able to shoot at monsters.
The game itself can be played alone or with a player who can be your opponent or you decide to be on teamwork and fight against these evil looking creatures.
Doors who are placed at the right and left side of the dungeon, can be used to travel from one end to another.
The game has 13 dungeons and 5 different types of Monsters which are called Burwor, Garwor, Thorwor, Worluk and the Wizard of Wor.
Some Monsters can be only seen on the displayed Radar but not on the maze itself.
Bonuses (double points next round) apply for shooting a Worluk or the Wizard of Wor.
Should you manage to reach Level 8 your rank will be changed to “Worlord”..but beware..now its gonna be tough..
The game is remade by Tóth Krisztián, a hungarian coder who brought the commodore 64
version back to our screen with HTML5.
is a lil creature who started in the early 80s. to collect a certain amount of diamonds which were needed, to open an exit so he could pass on to the next level. On his way he had to avoid boulders destroying him while he digged under them for diamonds and many more encounters..
by now every reader who is into nostalgic gaming, knows of which classic i talk of..it´s…
originally coded by Peter Liepa and Chris Gray on an Atari 800, it was ported for many other homecomputers like the C64, Amiga and even later for PC.
many Sequels followed including a Construction Kit where players could design their own levels.
anyhow, i found a very good adaption of the first part of Boulder Dash by a great coder called Jake Gordon, who used HTML5 / Java Techniques to make it work in browser.
The Levels look very accurate to the original, the gameplay is the same, no fancy things..just straight like an 1:1 conversion and it has all 20 Levels of the first Part.
still not complete (e.g. sound is missing) but it shows you what can be done in HTML5.
so off you go Rockford..
Time for some Action…Delta (in US called “Delta Patrol”) is a horizontal Shooter released on the Commodore 64, where the player uses a spaceship to detroy formations of enemies to gain power up.
If you manage to destroy a whole wave of enmies, you have the chance to earn credits to buy new weapons or modifictions for your space ship.
Rob Hubbard and Phillip Glass made the Menu and in-game Music of this very addictive and fun space shooter.
The Flash Remake is so close to the original, you even feel it playing it on your C64.
important keys: F3 = toggle autofire / F4 = toggle ingame music (cannot be used during game)